VR Whack-A-Mole

Position: Lead Engineer

Made in Unity

Team Size: 2

VR Whack-A-Mole is a VR game where players are trapped in a pipe filled with moles and must whack the correct moles to earn the most amount of points.

The idea of this game was to mix Whack-a-mole style gameplay with the immersion of playing in a 3D environment by using spatial audio and spawning moles around the players instead of only in front forcing the player to change their orientation.

My Work

  • Did modeling to create a pipe inside which moles would spawn and used free online assets for moles and hammer.

  • Created debug scripts in C# to emulate controller and headset movement to test the game on computers.

  • Added game logic to add score and time when a player whacks the correct moles.

  • Implemented a Spawning System that picked which type of mole and location to spawn these moles with increasing difficulty.

  • Spawned particles for whacking the correct and incorrect moles and showing changes on the score and timer.

  • Added unity Spatial audio to each mole that the player must use to figure out which mole is spawning where.

  • Collected data by conducting playtest amongst peers to check game balance.

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