Kaiden Project: Alone
Position: Engineer
Team Size: 8
Made in Unity
Kaidan Project: Alone is a three-episode, intimate ghost encounter where your choices propel you through a terrifying adventure confronting tormented, lost, and trickster spirits who have infiltrated your home and ripped through your fears of isolation.
The vision behind this game was to give a horror/thriller experience using AR technology in new smartphones and having players solve mysteries by visiting real-world location in Los Angeles.
My Work
Created over 30 different events in-game to track player activity and gather accurate data on playtests.
Implemented events using AppsFlyer plug-in for Unity and managed different types of events on both Android and IOS phones.
Iterated on Data-Driven development by analyzing data gathered from events and creating graphs in AppsFlyer for designers to use.
Added In-App Purchase systems for both Google Playstore and Apple Appstore in Unity.
Fixed bugs with menu systems to test In-App purchases that players can buy to continue playing the game.