Kaiden Project: Alone

Position: Engineer

Team Size: 8

Made in Unity

Kaidan Project: Alone is a three-episode, intimate ghost encounter where your choices propel you through a terrifying adventure confronting tormented, lost, and trickster spirits who have infiltrated your home and ripped through your fears of isolation.

The vision behind this game was to give a horror/thriller experience using AR technology in new smartphones and having players solve mysteries by visiting real-world location in Los Angeles.

My Work

  • Created over 30 different events in-game to track player activity and gather accurate data on playtests.

  • Implemented events using AppsFlyer plug-in for Unity and managed different types of events on both Android and IOS phones.

  • Iterated on Data-Driven development by analyzing data gathered from events and creating graphs in AppsFlyer for designers to use.

  • Added In-App Purchase systems for both Google Playstore and Apple Appstore in Unity.

  • Fixed bugs with menu systems to test In-App purchases that players can buy to continue playing the game.

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